Sim Gaming Network - Page 7 (2024)

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Sim Gaming Network - Page 7 (7)08-04-2024, 01:40 AM#49

dar3816

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Re: Sim Gaming Network

Gave these a try on AA except I ran 8 minute quarters to get through more games.
First game as LSU and lost 21-14 to Arkansas
Would have been a great game but the cpu went 24/26 passing and was perfect in the 4th, meanwhile my recievers dropped the ball anytime someone was close.
Second game as Boise state vs Fresno state
Won this game 69-39
Was very disappointed to run the jet sweep out of the wildcat first play of the game for an 84 yard TD.. knowing the speed parity was at 0, I repeated this for an early 21-0 lead on 3 plays and decided I would not run it again for the rest of the game.. I had this same problem back on NCAA 08 (I think it was 08) when LSU had Trindon Holiday and a jet sweep was a score every time with the speed parity at 0
The problem with speed parity at 0 remains the same after all these years, most runs to the outside will beat any defense.

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Sim Gaming Network - Page 7 (11)08-04-2024, 06:30 AM#50

burnum

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Re: Sim Gaming Network

I tried your settings exactly as laid out in the video and also lowered DPI to 20.

Passing is way too easy for both, Human and CPU. I threw 17/17 for 314 yds while the 77 OVR CPU QB threw 15/17 for 213 yds and 2 INT.

There was not a single incomplete pass in the entire game. Every pass was caught, either by a receiver or by a defender.

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Sim Gaming Network - Page 7 (14)08-04-2024, 07:47 AM#51

CoachCot

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Re: Sim Gaming Network

Sim Gaming Network - Page 7 (15)Quote:Sim Gaming Network - Page 7 (16)
Sim Gaming Network - Page 7 (17)Originally Posted by burnumSim Gaming Network - Page 7 (18)
Sim Gaming Network - Page 7 (19)

I tried your settings exactly as laid out in the video and also lowered DPI to 20.

Passing is way too easy for both, Human and CPU. I threw 17/17 for 314 yds while the 77 OVR CPU QB threw 15/17 for 213 yds and 2 INT.

There was not a single incomplete pass in the entire game. Every pass was caught, either by a receiver or by a defender.

Sim Gaming Network - Page 7 (20)Sim Gaming Network - Page 7 (21)

I'm not seeing these kind of games at all dude. I'm seeing misfires and DBs punching balls out

Godeep24 likes this.

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Sim Gaming Network - Page 7 (24)08-04-2024, 08:46 AM#52

forme95

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Re: Sim Gaming Network

Finally had time to watch this stream/video.

I agree with this! This is my 3rd year setting my cpu vs cpu sliders this way. Leaving everything default and just adjusting inj/fat/st and penalties. This is a great setup and gives the game way more balance ESPECIALLY for cpu vs cpu. IMO it makes it more worth picking players and building teams because rating actually matter more. When you get into crazy slider adjusting, A) each team plays differently so 1 set may work but not another. B) players become irrelevant because they play to sliders and not ratings. I have had such a better gaming experience with this method and has really made it more fun turning on the games. SO much so, that M24 was the first time I EVER made it past 2 seasons. Im in year 5 and still look forward to playing even with M25 coming out.

In short (LOL) This way of playing is definitely worth looking into and tweaking to your liking. IT IS the only way I will continue to play.

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Sim Gaming Network - Page 7 (28)08-04-2024, 09:02 AM#53

forme95

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Re: Sim Gaming Network

Sim Gaming Network - Page 7 (30)Quote:Sim Gaming Network - Page 7 (31)
Sim Gaming Network - Page 7 (32)Originally Posted by dar3816Sim Gaming Network - Page 7 (33)
Sim Gaming Network - Page 7 (34)

The problem with speed parity at 0 remains the same after all these years, most runs to the outside will beat any defense.

Sim Gaming Network - Page 7 (35)Sim Gaming Network - Page 7 (36)

I personally am not a fan of 0 speed. I just think it is incorrect PERSONALLY. Im a 45 speed guy. I think it is more balanced PERSONALLY.
In your case, try raising it till you get that outside feel you want. Try 25 and then raise or lower from there. Its all personal preference. Make the game yours.

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CFB 25 OUTSTANDING
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Sim Gaming Network - Page 7 (39)08-04-2024, 09:02 AM#54

schnaidt1

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Re: Sim Gaming Network

Bro, you just kinda ignored my video where I state that auto subs impact more than the rotation, they also impact gameplay.

That's why they are set exactly how they were. Please don't make changes just for auto subs rotation.

Sim Gaming Network - Page 7 (41)Quote:Sim Gaming Network - Page 7 (42)
Sim Gaming Network - Page 7 (43)Originally Posted by JoshuaN125Sim Gaming Network - Page 7 (44)
Sim Gaming Network - Page 7 (45)

Hey my man, thanks for these awesome sliders. A couple of things I'm messing around with within the set is injuries at 45 and fatigue at 100. I've got DL subs at 79/80 and I'm actually getting some rotation, without getting players eliminated from the game, if that makes sense to you. I know some of us have had the issue of players disappearing, like in the old games, but with 79/80 on dl and hb, it doesn't seem to be happening.

Sim Gaming Network - Page 7 (46)Sim Gaming Network - Page 7 (47)

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Sim Gaming Network - Page 7 (50)08-04-2024, 09:05 AM#55

Rodbird

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Re: Sim Gaming Network

[
What difficulty level do you play your cpu vs cpu?

QUOTE=forme95;2050959903]Finally had time to watch this stream/video.

I agree with this! This is my 3rd year setting my cpu vs cpu sliders this way. Leaving everything default and just adjusting inj/fat/st and penalties. This is a great setup and gives the game way more balance ESPECIALLY for cpu vs cpu. IMO it makes it more worth picking players and building teams because rating actually matter more. When you get into crazy slider adjusting, A) each team plays differently so 1 set may work but not another. B) players become irrelevant because they play to sliders and not ratings. I have had such a better gaming experience with this method and has really made it more fun turning on the games. SO much so, that M24 was the first time I EVER made it past 2 seasons. Im in year 5 and still look forward to playing even with M25 coming out.

In short (LOL) This way of playing is definitely worth looking into and tweaking to your liking. IT IS the only way I will continue to play.[/quote]

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Sim Gaming Network - Page 7 (53)08-04-2024, 09:06 AM#56

schnaidt1

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Re: Sim Gaming Network

You sure you got everything exact? Including the auto subs because I personally haven't had that kind of success with the jet sweep or the touch pass. Like not even close lol.

I have been stopped at the los or behind it a few times

Sim Gaming Network - Page 7 (55)Quote:Sim Gaming Network - Page 7 (56)
Sim Gaming Network - Page 7 (57)Originally Posted by dar3816Sim Gaming Network - Page 7 (58)
Sim Gaming Network - Page 7 (59)

Gave these a try on AA except I ran 8 minute quarters to get through more games.
First game as LSU and lost 21-14 to Arkansas
Would have been a great game but the cpu went 24/26 passing and was perfect in the 4th, meanwhile my recievers dropped the ball anytime someone was close.
Second game as Boise state vs Fresno state
Won this game 69-39
Was very disappointed to run the jet sweep out of the wildcat first play of the game for an 84 yard TD.. knowing the speed parity was at 0, I repeated this for an early 21-0 lead on 3 plays and decided I would not run it again for the rest of the game.. I had this same problem back on NCAA 08 (I think it was 08) when LSU had Trindon Holiday and a jet sweep was a score every time with the speed parity at 0
The problem with speed parity at 0 remains the same after all these years, most runs to the outside will beat any defense.

Sim Gaming Network - Page 7 (60)Sim Gaming Network - Page 7 (61)

__________________
Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

Sim Gaming Network - Page 7 (62)

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